Compile and debug code with an intuitive editor featuring syntax highlighting and auto-completion. Run and test code directly within the . Access detailed error messages and step-by-step debugging tools.
Edit diagrams with built-in templates for sequence, state, and flowcharts. Create diagrams from scratch or integrate with external editors. Automatically update diagrams when changes are made in external files.
Allows users to write and edit OpenGL ES 2.0 shaders in real time. It provides code highlighting and live preview features with resizable and fullscreen options. Shaders can be used in SpriteKit projects for prototyping effects and generative art.