Description
It’s simple at first: a wall to hold and a few bows doing their job.
They shoot when an enemy walks into range. Tap one enemy and everyone focuses it.
Want something specific? Select a bow, then a target. Tap empty space to let them go back to auto.
Pick a bow and you’ll see how far it can reach.
Bows aren’t the same. There are three classes with different roles —
one favors speed, one goes freezing, one hits harder. Every bow has three stats:
damage, fire rate and range. As you fully upgrade a bow, it moves to the next rank,
gaining stronger base stats and a new look.
Waves keep changing. Some enemies rush, some crawl with lots of health,
and sometimes a boss shows up and ruins your plan. Miss a shot and the arrow
just sticks in the ground — timing counts.
Between runs you tune the whole setup: upgrade those three stats,
open new slots on the grid and choose which bows to bring next time.
Short sessions work, but it’s easy to dive in for longer.