Create and manipulate effects using a step sequencer interface. Adjust tape simulation settings including compression, saturation, hiss, head bias, and wow/flutter. Export audio files and apply effects during recording or playback.
Create custom controllers with knobs, faders, XY pads, drum pads, and buttons. Map controls to DAWs or hardware. Use motion sensors and user-custom buttons for real-time adjustments. Switch between blueprints or build from scratch.
Control music production with real-time visual feedback. Adjust parameters using multislider and meter~ objects. Support multitouch gestures for taps, swipes, pinches, and rotations. Receive accelerometer data for motion control.