Create -based prototypes and level designs. Import sprite sheets and split them into individual sprites. Set terrain bit mask rules and generate brushes for terrain drawing. Define TileDefs with custom sizes, animations, and colors.
Edit symbols using SwiftUI modifiers and adjust preview scale for precise design. Browse or search for symbols, reorder, delete, or modify them. View real-time previews during editing and export code for integration.
Organize AI prompts with tags, categories, and notes. Version each with change notes and save favorites as snippets. Compare versions, search with filters, and copy prompts to clipboard. Store data locally with optional sync.