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Allows users to write and edit OpenGL ES 2.0 shaders in real time. It provides code highlighting and live preview features with resizable and fullscreen options. Shaders can be used in SpriteKit projects for prototyping effects and generative art.
Read and translate PDF documents with full-text and side-by-side translation. Manage literature with paragraph-by-paragraph translation and terminology support. Rearrange PDF layouts and sync reading progress across devices.
Allows users to send and receive Open Sound Control messages over TCP or UDP. It supports integer, float, string, boolean, and blob arguments. Users can configure and test OSC connections for diagnostic purposes.