Solves equations for y, x, and a in y = log_a(x) with graphing. Explains computation of log_e(x) using Taylor series and log_10(x) via digit-by-digit method. Provides proof of log_e as the integral of x inverse.
Solve Rubik's Cubes using augmented reality. View virtual arrows on the to guide moves. Learn step-by-step solutions. Correct scrambled cubes quickly. Track progress and practice techniques.
Solve puzzles by sliding tiles into the empty spot to recreate the map of . Drag pieces individually to move them. Shake the device to instantly solve the .
Solve linear programming problems using the simplex algorithm and MIP solver for 0-1 and integer variables. Input constraints and objectives. View solution details and sensitivity analysis. Export results as text files.