Players split into two teams, take turns acting out subjects using words, sounds, and gestures. Guess the subject to earn points. Rules change each round limiting allowed actions. Track scores and compete against opponents.
Two teams take turns recording and guessing words through reversed audio. Team A records a word and locks it. Team B listens to the reversed version, records their guess, and flips their recording to compare.
Two players compete in a word guessing game. Player A describes categories to guess a word, while Player B responds with Yes, No, or Maybe. Player A taps or shakes the device to end the timer once the word is guessed.