Roll to accumulate points and decide when to bank them. Avoid rolling a 4, which resets the bank and forfeits unbanked points. Play through five distinct phases with increasing risk and reward.
Play a -based train by rolling two physical to build tracks, launch trains, and use special abilities to derail opponents. Compete to derail friends before being derailed yourself. Track progress and manage turns through the .
Play a dice game where players roll and conceal their dice. Choose to tell the truth or lie about the rolled value. Pass concealed dice clockwise to the next player. Track lives and bluff strategically to win.