The app simulates Darwinian evolution through survival of the fittest. It is based on an idea from a May 1989 Scientific American article about simulated evolution.
by Michael Wesemann★ 4.01 ratingsEducationFreeData updated 2026-09-14
The app tests user speed, reflexes, and reaction time through interactive puzzles and mini-games. It measures quickness using pattern recognition, responses, mathematics, tap speed, and reflex impulses.
The app places players in the role of a raven navigating environmental challenges. Flying longer distances demonstrates an understanding of flight adaptations and survival strategies.