Create live graphics and animations by connecting nodes in any direction. Use Pixel Nodes to design visuals and filters, animate with Float nodes, build interfaces with View Nodes, and execute scripts with Data Nodes.
Photos by selecting and painting over areas with a magnifying glass tool. Adjust intensity and apply pixelation effects. Remove blemishes and add filters. Export edited images in high resolution.
Allows users to write and edit OpenGL ES 2.0 shaders in real time. It provides code highlighting and live preview features with resizable and fullscreen options. Shaders can be used in SpriteKit projects for prototyping effects and generative art.