Allows users to write and edit OpenGL ES 2.0 shaders in real time. It provides code highlighting and live preview features with resizable and fullscreen options. Shaders can be used in SpriteKit projects for prototyping effects and generative art.
Create bookmarks for Xcode projects, workspaces, playgrounds, and Swift files. Customise names, order, and grouping of bookmarks. Access projects instantly from the menu bar.
Create flows by connecting nodes in a browser-based editor. Deploy flows to runtime with a single tap. Pre-installed nodes include dashboard, email, and iOS device integration. Connect hardware, APIs, and online services.