Allows users to write and edit OpenGL ES 2.0 shaders in real time. It provides code highlighting and live preview features with resizable and fullscreen options. Shaders can be used in SpriteKit projects for prototyping effects and generative art.
Test APIs, organize requests, streamline workflows
Test APIs with support for GET, POST, PUT, DELETE, and PATCH methods. Customize headers, query parameters, and request bodies. Organize requests and manage test cases. Integrate with macOS features for a native development experience.
Manage and edit spring and easing curves for animations. Preview changes in real time. Export curves in multiple formats. Experiment with precise control over animation timing and behavior.
Decompile and extract CHM files to access internal content. Convert extracted files to ePub format. View content in a web browser. Extract images and other media from CHM files.
Hover over website elements to highlight and inspect their CSS properties. View color codes, font styles, and layout dimensions. Edit styles directly in real time. Export code snippets for reuse. Sync changes across multiple devices.